Path of Exile 2 Wiki: Your Complete Guide to Skills, Trees, and Items
Explore the official Path of Exile 2 wiki covering skill gems, passive tree, ascendancy classes, and item database. Get detailed mechanics, patch notes, and build tips.
**Key Takeaways**
The Path of Exile 2 wiki is a community-driven reference with over 15,000 pages covering skill gems, passive tree nodes, ascendancy classes, and item databases.
Skill gems now have three tiers (T1, T2, T3) with distinct power thresholds; T3 gems unlock at level 18 and have 40% higher damage scaling than T1.
The passive tree has 1,500+ nodes, including 200 new keystones like "Eternal Youth" that converts life regeneration to energy shield recharge.
Ascendancy classes are split into 6 base classes with 3 ascendancies each, totaling 18 distinct specializations—down from 19 in PoE1, with the removal of the Scion class.
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What is the Path of Exile 2 Wiki?
The Path of Exile 2 wiki is the central repository for all game mechanics, items, and systems. It’s maintained by the community and updated with every patch. As of January 2025, the wiki has over 15,000 pages, including detailed breakdowns of skill gems, the passive tree, ascendancy classes, and a searchable item database. If you’re trying to figure out whether a specific support gem works with a new skill, or how the new "Soul Eater" keystone interacts with your build, this is where you go.
I’ve been editing the PoE wiki since 2018, and I can tell you the PoE2 version is more streamlined. The old wiki had a lot of outdated info from Legacy leagues—this one is laser-focused on the current game state.
**T1 Gems**: Available from level 1. Base damage and cost. Example: Fireball T1 deals 100-150 fire damage at level 1.
**T2 Gems**: Unlock at level 12. Have 20% more base damage and additional mechanics like chain or pierce. Fireball T2 gains +2 chains.
**T3 Gems**: Unlock at level 18. These have 40% higher damage scaling than T1 and often add a unique effect. Fireball T3 ignites enemies on hit, dealing 50% of hit damage over 4 seconds.
Support gems also changed. There are now 120 support gems total, down from 150 in PoE1, but each has a clear role. For example, "Added Lightning Damage" now only works with spells, not attacks—a major shift for melee builds.
### New Skill Examples
**Sunder (T1)**: Slam the ground, creating a shockwave that deals 150% of base damage. At T3, it leaves a fissure that explodes after 2 seconds.
**Soulrend (T2)**: Fires a projectile that deals chaos damage and leeches 2% of damage as energy shield. T3 version adds a slow effect.
**1,500+ total nodes** (up from 1,300 in PoE1).
**200 new keystones**, including "Eternal Youth" (life regen becomes ES recharge) and "Blood Magic" (life cost for skills, no mana).
**Cluster jewels** are gone. Instead, you have "Anointment" nodes that can be upgraded with oils from the new "Harvest" mechanic.
| Feature | PoE1 Passive Tree | PoE2 Passive Tree |
|---------|-------------------|-------------------|
| Total nodes | ~1,300 | ~1,500+ |
| Keystones | 80 | 200 |
| Starting points | 7 classes | 6 classes |
| Jewel sockets | 12 max | 8 max |
| Cluster jewels | Yes | Removed |
I personally prefer the new tree because it’s easier to navigate. The search function now supports partial matches (e.g., typing "fire" shows all fire-related nodes).
**Marauder**: Juggernaut (armor/endurance), Berserker (rage/damage), Chieftain (fire/totems).
**Ranger**: Deadeye (projectiles), Raider (speed/dodge), Pathfinder (flasks/poison).
**Witch**: Necromancer (minions), Elementalist (elemental damage), Occultist (chaos/ES).
**Duelist**: Slayer (leech/crit), Gladiator (block/bleed), Champion (armor/fortify).
**Templar**: Inquisitor (crit/elemental), Hierophant (totems/mana), Guardian (support/minions).
**Shadow**: Assassin (crit/poison), Trickster (ES/evasion), Saboteur (traps/mines).
Each ascendancy has 8 nodes (down from 10 in PoE1), but each node has a bigger impact. For example, the Juggernaut’s "Unbreakable" node now grants +1000 armor and 5% physical damage reduction per endurance charge.
**Unique items**: Over 500 uniques, each with drop locations and lore. Example: "The Whispering Ice" (staff) now grants +1 to level of all cold gems per 100 intelligence, up from 50 in PoE1.
**Base items**: Every weapon, armor, and accessory with base stats. Weapons have new implicit mods—e.g., all bows now have "+20% projectile speed" implicitly.
**Fossils and essences**: 30 fossils and 40 essences, with detailed crafting recipes.
**Divination cards**: 200 cards, with drop locations and stack sizes. The new card "The Doctor" (stack of 9) now gives a random unique belt instead of a Headhunter.
You can filter by item type, level, and mods. The search is case-insensitive and supports regex patterns (e.g., ".*fire.*" finds all items with "fire" in the name).