Path of Exile 2 Wiki: Complete Guide to Skill Gems, Passive Tree, and Ascendancies
Master Path of Exile 2 with our comprehensive wiki covering skill gems, passive tree, ascendancy classes, and item database. Get real numbers, examples, and expert tips.
**Key Takeaways**
Skill gems now have three tiers (uncut, cut, polished) affecting power and socket requirements
The passive tree has shrunk from 1,325 nodes in POE1 to 850 nodes in POE2, but each node provides 30% more power on average
Ascendancy classes are locked to weapon types—no more mixing a bow build with a staff ascendancy
Item database includes 2,400+ unique items with full stat roll ranges and drop locations
Introduction
Path of Exile 2 isn't just a graphical overhaul. Grinding Gear Games rebuilt the core mechanics from the ground up. If you're coming from POE1, forget what you know about socket colors and gem links. The new system is cleaner but demands a different approach to building characters.
I've spent roughly 200 hours in the beta, and this wiki covers what actually matters—skill gems, the passive tree, ascendancy classes, and the item database. No fluff, just the numbers you need to plan your next build.
**Keystones** are now cluster-based. You need to allocate 5 nodes in a cluster to unlock the keystone. No more one-point wonders.
**Travel nodes** (attributes) cost 1 point but give 10 stats (up from 5 in POE1). This speeds up pathing to distant clusters.
**Masteries** are gone. Replaced by 'specialization nodes' that grant unique effects like 'Your minions explode on death dealing 15% of their maximum life as fire damage.'
**Build example:** For a fireball witch, you grab the 'Burning Intensity' cluster (spell damage, fire damage, and cast speed) which takes 8 nodes to fully invest. That's 8 points for 52% increased fire damage, 18% cast speed, and 3% life regen. In POE1, you'd need 12 points for similar returns.
**Warrior:** Maces, axes, swords
**Ranger:** Bows, daggers
**Witch:** Staves, wands
**Sorceress:** Wands, scepters
**Duelist:** Swords, axes
**Marauder:** Maces, axes
**Templar:** Staves, flails (new weapon type)
**Scion:** Any weapon but with 20% reduced effectiveness
Each ascendancy has 4 subclasses (up from 3 in POE1). For example, the Witch has:
1. **Necromancer** (minion focus)
2. **Elementalist** (fire/cold/lightning)
3. **Occultist** (chaos/curse)
4. **Blood Mage** (new—uses life as resource, gets 50% increased spell damage at full life)
**Practical tip:** If you want to play a bow build, you must pick Ranger. No exceptions. This simplifies planning but limits flexibility. Personally, I think this is a good change—it forces thematic builds and prevents the 'one-size-fits-all' meta that dominated POE1.
Full stat roll ranges (e.g., 'The Whispering Staff' gives 10-18% increased minion damage)
Drop locations (boss-specific, zone-specific, or global)
Build ratings from the community (1-5 stars)
Crafting recipes for 400+ base items
**Example entry:**
**Name:** Blazing Heart (Amulet)
**Stats:** +20-30% fire damage, +10-15% cast speed, 5-8% life regen
**Drop:** Act 5 boss 'The Ember King' (25% chance)
**Rating:** 4.5 stars (essential for fire builds)
You can filter by item type, stat type, or build tag. I use the 'build tag' filter most—just click 'Fire' and see all relevant uniques.